var ai = AIFactory(argument0, strategyAI); //actor
with (ai)
{
    self.activators = 0;
    self.actions = 0;
    self.activators[0] = moveDownActivate;
    self.actions[0] = moveDownAct;
    self.activators[1] = moveRightActivate;
    self.actions[1] = moveRightAct;
    self.activators[2] = moveUpActivate;
    self.actions[2] = moveUpAct;
    self.activators[3] = moveLeftActivate;
    self.actions[3] = moveLeftAct;
    
    //moves in circles
    //vars for strategies
    self.vert = 0;
    self.horiz = 0;
}
return ai;